The NT2 Lab's taxonomy was put together during the elaboration of the Hypermedia Art and Literature (HAL) Directory following the extensive inventory carried out by the NT2’s research assistants. It is an empirical taxonomy which has adapted to the continuous changes of hypermedia arts and literatures during the course of their transformations and innovations. The development of the NT2 taxonomy thus meets the Lab’s desire to create adapted descriptive protocols for hypermedia works as they occur.

The NT2 Lab’s taxonomy is oriented on the user’s experience and interaction with the hypermedia works indexed. It was developed with the aim of accurately reflecting the experience related to the work – how does the user interact with it, which technical devices are at play, which media are used, etc. The NT2 taxonomy enables to carry out research on the specific interactive quality of hypermedia works within the Lab’s search engine. It is understood as a specialized research tool to help unveil and extract key orientations in hypermedia art and literature from a collection of works. In other words, its main purpose is to research, identify and articulate specific orientations in hypermedia theory and practice. A second, more classic focus of indexing content adds on to the first, insofar as the NT2 taxonomy helps find content on the webiste though the search engine.

NOTE: Given that the purpose of the NT2 Lab has changed over time, certain terms of the NT2 taxonomy vocabularies are no longer of use. In fact, in its early stages, the NT2 Lab took interest in every form of artistic or literary expression found online. Over the years, this universal approach has given way to a focus on the issues of hypermedia works and interactivity. All the vocabularies considered obsolete are nevertheless preserved on the NT2 website for an archaeology of knowledge.

This vocabulary is at the heart of the NT2 taxonomy. It has been determined that interactivity is a distinct caracteristic of hypermedia artworks as they call upon the user to both activate the work and to explore it’s narrative and symbolic modalities. This vocabulary refers to the forms of interactivity at play in an indexed object: onlinge shopping, random display, postition tracker, generation with data insertion, avatar manipulation, etc. This vocabulary answers the question: How do we interact with the object?
Online shopping
The user can buy products or artworks with a credit card or any other online payment method.
Suggested reading
The user must click on a link or many links to activate the artwork.

This taxonomy is used to indicate that activation is in fact the only interactivity possible.

Activation with Illusion of Choice
Unique choice navigation that seems like a multiple-choice navigation, but the user's choices do not change the course of the trajectory.

Also see [Multiple Choice Navigation] and [Unique Choice Navigation].

Suggested reading
Random Display
As a result of the user's navigation, elements are randomly displayed. Different elements will be featured coming back to the same point. Refreshing the page on a browser also leads to various versions available.
Suggested reading
No Interactivity
There is no possible interaction with the content or the page. The download of a page is not considered a form of interactivity.
Position Tracker
Depending on the cursor’s position, the user activates differently certain contents on the page.
Sound Detector
By producing or emitting sounds into a microphone, the user activates certain contents on the page differently.
Optic Sensor
Certain contents are activated differently when the user turns on an optical device (e.g. a Webcam).
Suggested reading
The user communicates in real time, verbally or in writing, with an online fictional character.
Suggested reading
The user communicates in real time and in writing with one or many other users.
Suggested reading