Taxonomy

The NT2 Lab's taxonomy was put together during the elaboration of the Hypermedia Art and Literature (HAL) Directory following the extensive inventory carried out by the NT2’s research assistants. It is an empirical taxonomy which has adapted to the continuous changes of hypermedia arts and literatures during the course of their transformations and innovations. The development of the NT2 taxonomy thus meets the Lab’s desire to create adapted descriptive protocols for hypermedia works as they occur.

The NT2 Lab’s taxonomy is oriented on the user’s experience and interaction with the hypermedia works indexed. It was developed with the aim of accurately reflecting the experience related to the work – how does the user interact with it, which technical devices are at play, which media are used, etc. The NT2 taxonomy enables to carry out research on the specific interactive quality of hypermedia works within the Lab’s search engine. It is understood as a specialized research tool to help unveil and extract key orientations in hypermedia art and literature from a collection of works. In other words, its main purpose is to research, identify and articulate specific orientations in hypermedia theory and practice. A second, more classic focus of indexing content adds on to the first, insofar as the NT2 taxonomy helps find content on the webiste though the search engine.

NOTE: Given that the purpose of the NT2 Lab has changed over time, certain terms of the NT2 taxonomy vocabularies are no longer of use. In fact, in its early stages, the NT2 Lab took interest in every form of artistic or literary expression found online. Over the years, this universal approach has given way to a focus on the issues of hypermedia works and interactivity. All the vocabularies considered obsolete are nevertheless preserved on the NT2 website for an archaeology of knowledge.

This vocabulary indicates the various formal elements or media that can be found within the indexed object. An online artwork is said to be a hypermedia artwork because of the (co)presence of media, mainly text, image and sound. These main media comprise many formats: photo album, code, forum, hypertext, image, 3D object, music, etc. This vocabulary answers the question: What shapes the object?
Photo Album
Virtual space storing a collection of photographs.
Suggested reading
Comic Art
A series of drawings, often coupled with text, telling a story.
Suggested reading
Database/Directory
Collection of data organized for rapid search and retrieval.
Blog
A personal or collective space made up of a series of posts appearing in a reverse chronological order that can be commented by users.
Calendar
A system arranging divisions of time, often presented in tabular or graphic form.
Suggested reading
Code
Computing program instructions.
Suggested reading
3D Environment
Virtual three-dimensional environment, often immersive of interactive.
Suggested reading
Forum
Virtual community space enabling a group of users to exchange opinions and ideas on a certain subject.
Suggested reading
Text/Image/Sound Generator
A computer program generating texts, images or sounds.
Suggested reading
Graph
A diagram (such as a series of one or more points, lines, line segments, curves, or areas) that represents the variation of variables.
Suggested reading

Pages